Category: Lore

Devlogs and lore from the world of Bug & Claw

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The emergence and history of Bug-kin - Devlog #52

PF = Pre-FallAF = After-Fall The Collapse 10,000 PF Human-kind falls Scientists attempt to set in motion the planet’s healing, as well as preserve human knowledge so that one day humankind can return. The Waiting The world sits in turmoil for an untold amount of time. The Mossbound Scholars eventually refer to this as “The […]

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Ancestral orders - Devlog #49

Building on the last devlog, here is more information on the ancestral orders of Bug & Claw. All Bug-kin are evolved from common ancestors with unique characteristics and starting abilities. The more you travel, adventure, and encounter crystal technology or infection, the more lines between Bug-kin ancestors and something new will blur. Roll a D12 […]

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Arthropod Orders - Devlog #48

When collecting feedback during the playtest we did, the thing that was most abundantly apparent was that people wanted to be able to make a character based on their favourite arthropod. While classes and races aren't really going to be a thing in Bug & Claw, especially with the chaos of infection and mutation, folks […]

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Titans - Devlog #46

As mentioned in devlog #45 about Wisps, technologically and biologically influenced mutation and infection affect all arthropods–and some other creatures– differently. An order, family, genus, or species may branch off into several different new varieties. Titans are arthropods that, on the outside, resemble their original ancestors, except they are much bigger. Much, much bigger. Ancient […]

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Wisps - Devlog #45

Technologically and biologically influenced mutation and infection affect all arthropods–and some other creatures– differently. An order, family, genus, or species may branch off into several different new varieties. This is exactly what happened with the portion of the Lepidoptera order (the order of winged insects that includes butterflies and moths). Many a lepidopteran descendant walks […]

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Little Lady Bird

The following is from 15 years ago, today. This is where it all began. I sat in my computer chair and watched as Ame cocked her head side to side. At first I thought it was due to the blinds swinging back and forth and light spilling in and out and into her eyes, but […]

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Risk and Reward

Stella snuck past the first checkpoint of the bustling royal city of Cress for what she hoped would be the last time. She didn’t want Don Warren’s spies to know she was here, let alone alive. I might be a thief, but at least I have honour. Bastard. Cursing to herself, she just hoped the […]

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Ruin's Redemption

In the ruins outside Storm, Stella sought the item Don Warren sent her to find in exchange for Del’s life. Again, she had put Del in danger. It started to rain, true to the location’s namesake. As the ground moistened, so did the dung of whatever small animals lived here, making the whole place reak […]

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Stella's Gamble

Stella blended through the market, seeking something valuable to sate Don Warren. The memory of the Don’s knife to Del’s throat still burned vividly in her mind– she had barely a few hours left to pay for his life. Maybe this would finally be the lesson Stella needed to stop gambling for information with the […]

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Entomaran poetry - Devlog #29

The following poems are potential lore-builders and prompts for Bug & Claw. A dance at dusk In the shadows where creatures crawl,Silent whispers of the Iron Claw.A dance at dusk, a moonlit brawl,Mysteries unfold, unheard and raw. Unheard and raw, mysteries unfold,A moonlit brawl, a dance at dusk.The Iron Claw, in shadows bold,Whispers silent, broken […]

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