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Sometimes I playtest different Bug & Claw mechanics by injecting them into different games I already know work well. Like Ironsworn. I don't smoke cigars, don't worry; a dear friend just gave me the box, thinking I could use it, and clearly I have.
When you play a TTRPG by yourself, you're often either generating story and adventure with oracles, or running an adventure meant to be run for you by a DM and ruining half of the surprises for yourself. I hate that. One of the things I've investigated heavily for Bug & Claw adventures is a way […]
In devlog #32, I introduced common names for Bug-kin. The names in the world of Entomara were largely based on my strange, diagnosed brands of OCD and echolalia, which get random sounds and words stuck in my head. I received feedback that several of the names stood out as odd to some of my favourite […]
I want to get Bug & Claw into the hands of alpha testers soon, which means getting a decent-looking PDF sorted out. This has long been one of my favourite ways to tidy things up in a print-intended thing, as it forces heavy editing. I have cut entire sections, reduced many others, and created major […]
I've been working on edits with Jason, as well as layout, when I have time. I could tell this may take a bit more time than I expected, so I wanted to get some more art in the hopper from trusty Hodag in case I couldn't tackle as much as I wanted to myself. And […]