Bug & Claw symbol only
EXPLORE THE WORLD OF ENTOMARA

Evolving characters, chaotic lands

A world where highly intelligent mutant arthropods rule what's left of the devastated world left by humans.
Read the dev logs
Adventurer finding a crystal
Heavy bug-kinHunchy
A crystalWormheaded guy
Mothman
Talking mantis ladyScorpion fren
In development

Features

Rules-light base

An OSR-style system, easy to spin-up characters and run.

Ingenuity > mechanics

Players are encouraged to solve problems creatively.

Oracles and aids

Tools to enhance your games and what happens in between.

Simple + chaotic

Random tables change with player contexts to keep things fresh.

Solving & exploring ≥ combat

Equivalent of XP is awarded based on solving problems and exploring, not killing.

Unique levelling system

Based on how arthropods moult but expanded for a world ripe with mutation.

Optional factions & lands

Play with our maps, organizations, and the benefits (and drawbacks) that come with them, or not at all.

Epic stories

Accompanying fiction to help you get to know the world.
PEOPLE

Meet the Team

Check out the

Dev logs

See how the game is taking shape or read more about the lore.
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December 24, 2024
Learning and research - Devlog #44

Bug & Claw is special to me– a world I have thought about for years and something I want to have fun working on in subsequent editions and supplements for years to come. I've talked a bit before about how I want to be the best game designer I can be and how part of […]

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November 8, 2024
Simplified Range-Based Combat - Devlog #43

Exploring a simplified range-based combat system I've been toying with different range systems to help simplify combat. I like OSR combat but don't necessarily want the crunchy gameplay a grid requires. I've toyed with some formats akin to a Witcher-style Gwent grid to be a facsimile for range and still maintain some of the fun […]

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November 2, 2024
Exploring battle abstractions - Devlog #42

In D20 games, like Dungeons and Dragons 5th edition, when in a battle, play is generally determined with characters travelling around on a grid, turns among themselves and opponents determined by rolled initiative ratings. Battles can sometimes last an entire play session. Some people like this. While I do like a D20 system, I am […]

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October 21, 2024
Little Lady Bird

The following is from 15 years ago, today. This is where it all began. I sat in my computer chair and watched as Ame cocked her head side to side. At first I thought it was due to the blinds swinging back and forth and light spilling in and out and into her eyes, but […]

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October 2, 2024
Backstories, professions, and hobbies - Devlog #41

I recently tested some of the Bug & Claw character-creation methods on some friends and colleagues. I did so knowing they weren't used to OSR games where you quickly roll up a character. I wanted to see some of the common barriers for them getting into an OSR game or something other than D&D 5E. […]

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October 1, 2024
D100 Clothing types - Devlog #40

In my last post of descriptive adjectives I recommended this site to help with adjectives. Well, I found another! Anywho, when you start your adventure, your clothing is _____. You'll have to tell the rest of us why it's like that. Feel free to use this for your other OSR games.

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