Bug & Claw symbol only
EXPLORE THE WORLD OF ENTOMARA

Evolving characters, chaotic lands

A world where highly intelligent mutant arthropods rule what's left of the devastated world left by humans.
Read the dev logs
Adventurer finding a crystal
Heavy bug-kinHunchy
A crystalWormheaded guy
Mothman
Talking mantis ladyScorpion fren
In development

Features

Rules-light base

An OSR-style system, easy to spin-up characters and run.

Ingenuity > mechanics

Players are encouraged to solve problems creatively.

Oracles and aids

Tools to enhance your games and what happens in between.

Simple + chaotic

Random tables change with player contexts to keep things fresh.

Solving & exploring ≥ combat

Equivalent of XP is awarded based on solving problems and exploring, not killing.

Unique levelling system

Based on how arthropods moult but expanded for a world ripe with mutation.

Optional factions & lands

Play with our maps, organizations, and the benefits (and drawbacks) that come with them, or not at all.

Epic stories

Accompanying fiction to help you get to know the world.
PEOPLE

Meet the Team

Check out the

Dev logs

See how the game is taking shape or read more about the lore.
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March 9, 2025
Ancestral orders - Devlog #49

Building on the last devlog, here is more information on the ancestral orders of Bug & Claw. All Bug-kin are evolved from common ancestors with unique characteristics and starting abilities. The more you travel, adventure, and encounter crystal technology or infection, the more lines between Bug-kin ancestors and something new will blur. Roll a D12 […]

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March 2, 2025
Arthropod Orders - Devlog #48

When collecting feedback during the playtest we did, the thing that was most abundantly apparent was that people wanted to be able to make a character based on their favourite arthropod. While classes and races aren't really going to be a thing in Bug & Claw, especially with the chaos of infection and mutation, folks […]

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February 15, 2025
Playtesting character builds - Devlog #47

As we finally come to the close of our 3-year long D&D campaign, my friends and I are excited to try something new. I am lucky to have this group of pals, who have been pushing me to finish Bug & Claw so we can play together. While I thought the alpha would be completed […]

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February 8, 2025
Titans - Devlog #46

As mentioned in devlog #45 about Wisps, technologically and biologically influenced mutation and infection affect all arthropods–and some other creatures– differently. An order, family, genus, or species may branch off into several different new varieties. Titans are arthropods that, on the outside, resemble their original ancestors, except they are much bigger. Much, much bigger. Ancient […]

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February 5, 2025
Wisps - Devlog #45

Technologically and biologically influenced mutation and infection affect all arthropods–and some other creatures– differently. An order, family, genus, or species may branch off into several different new varieties. This is exactly what happened with the portion of the Lepidoptera order (the order of winged insects that includes butterflies and moths). Many a lepidopteran descendant walks […]

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December 24, 2024
Learning and research - Devlog #44

Bug & Claw is special to me– a world I have thought about for years and something I want to have fun working on in subsequent editions and supplements for years to come. I've talked a bit before about how I want to be the best game designer I can be and how part of […]

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