Category: Generators

Devlogs and lore from the world of Bug & Claw

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The evolving oracle - Devlog #54

Bug & Claw is being built to be solo-first. Part of what often makes a great solo RPG, to me, is the ability to quickly answer questions, shape outcomes in a meaningful way, seed the narrative with interesting elements, and push the story forward. The tools we generally use to accomplish that are referred to […]

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100 items - Devlog #23

What follows is a rough list of starting items for Bug & Claw. I think this list has caused me to rethink how the weight system will work. I want to simplify it so things can weigh 1, 2, or negligible amounts but can still be listed all together. The current inventory system looks cool […]

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100 unique mutations - Devlog #22

I've been working through the mutations that Bug-kin may have upon character generation. These may or may not be the same ones that you can receive on a moult if you have high infection. Many are cosmetic, while some offer advantages or disadvantages. Highly WIP, but if you've followed me for a while you know […]

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Adventure generator - Devlog #11

If you're running Bug & Claw you may want to generate your own adventures and play more organically. The game will include various ways of helping make that happen, with this adventure generator being just the start. You can roll three d20s on this table to quickly spin up an idea for a new adventure, […]

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100 Pocket Filler Items - Devlog #9

What follows is 100 pocket filler items for Bug & Claw. Pocket filler refers to small items or trinkets that characters can acquire and carry in their pockets, backpacks, or other storage areas. These items serve several purposes within the game, like world immersion, role-playing opportunities, flavor and characte personalization, lore, or general rewards. They […]

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