September 26, 2023

Adventure generator - Devlog #11

If you're running Bug & Claw you may want to generate your own adventures and play more organically. The game will include various ways of helping make that happen, with this adventure generator being just the start. You can roll three d20s on this table to quickly spin up an idea for a new adventure, whether a rumour heard in town, assigned to the adventurers from an NPC, or via some other method of your choosing.

3d20Detail 1Detail 2Detail 3
1Find theCrystal monolithOf the infected lands
2Loot theRoyaltyOf the cave system
3Raid theCouncilOf the chemical wastes
4Build for theMutant wildlifeOf the mountain
5Replace theInfectionOf the forest
6Imitate theSeerIn the hospital
7Battle theCrystalIn the swamp
8Teach theBreachMurdering bug-kin
9Judge theFree Knight/sAttacking royalty
10Run from theScratDestroying historic records
11Study theRelic-kinOf the ancient wreck
12Impress theQuick-growing crystalsEnslaving bug-kin
13Catch theNon-kinAttracting mutant wildlife
14Use theThiefThat appears at night
15Stop theMemoriesDrug storage
16Steal theCampSpreading lies
17Free theAncient treasureDrinking blood
18Cleanse theAssassinTainting the town's food
19Bolster theConstructionTaking hostages
20Honor theGraveyardBuilding a resistance

Open to interpretation

As you roll (or manually mix) columns you may find that things are open to interpretation. For example, you'll have to decide what it means to "bolster" or "cleanse" something. Or maybe you leave that up to your players. Some of the interpretation of columns also means deciding if you're going to add an oxford column between the second and third column or not, as sometimes that can vastly change the interpretation of things.

Choosing what to reveal

A general tip with adventures is not to reveal too much upfront to those experiencing things what's going on. Keep in mind that adventure seeds such as these may be best played close to the chest. Maybe don't reveal upfront to the players that you're off to battle giant mutant wildlife.

Think about why

This generator gives you seeds for an adventure. You as the DM or players need to come up with why that's happening and what the payoff is at the end, both financially and narratively.

Tell me about it

Lastly, I'd love to hear what your adventures are like! What's so enjoyable about prompts from a generator is to find out how they were interpreted. If you use this table to come up with something neat, share it with @bugandclaw on Twitter.

A crystal

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