I've been working through the mutations that Bug-kin may have upon character generation. These may or may not be the same ones that you can receive on a moult if you have high infection. Many are cosmetic, while some offer advantages or disadvantages. Highly WIP, but if you've followed me for a while you know I always have fun with these types of tables.
Roll a D100:
- Exoskeleton is multicoloured
- Luminescent antennae (that always brighten areas)
- Additional compound eyes (can see behind you)
- Bioluminescent markings (disadvantage on stealth-related tests)
- Iridescent wings (disadvantage on stealth-related tests)
- An extra set of limbs (non-functional)
- Feathery antennae, like bushy eyebrows
- Pollen-sensitive scent glands (able to detect flowering plants up to 1 hex away)
- Blue-tinted carapace that’s always cool to the touch
- Shell that’s reflective like a mirror (disadvantage on stealth-related tests)
- Translucent limbs
- Spiked exoskeleton (d6 damage if used for an attack)
- Vibrant red and fuzzy thorax
- Metallic sheen to wings (wings cannot have a wound inflicted or be disabled by regular damage)
- Small, bioluminescent tail
- Crystal growth from back of one hand (heal d4 Flesh on touch, once/day)
- Tiny, leaf-like growths
- Swirling geometric patterns on carapace
- Thick, woolly exoskeleton (able to function regularly in cold and winter)
- Crystalline antennae (restore d4 Grit on touch, once/day)
- Warm, occasionally steaming exoskeleton (able to function regularly in cold and winter)
- Holographic wing patterns
- Extra, humanoid eyes (non-functional for sight but can move and blink)
- Thick antennae that can be used as horns (d4 damage)
- Glowing, pulsing veins on limbs (disadvantage on stealth-related tests)
- Long, bristly fur patches
- Vibrant orange camouflage patterns (advantage on stealth-related checks specifically in autumn environments)
- Small, spider-like spinnerette in a spot of your choosing (can spin a small web to create a trap for tripping, snaring, or slowing down foes or prey, once/day).
- Shimmering iridescent stripes
- Crimson antennae (can sense changes in atmospheric pressure, predicting the next day’s worth of weather changes)
- A spiky mane of hair like a lion
- Transparent, barely perceptible wings
- Ethereal, nebula-like patterns on carapace (can send but not receive telepathic communication with other Bug-kin, nearby only)
- Holographic patterns that change with emotion
- Antennae naturally swirl in mesmerizing patterns (advantage on persuasion-related tests)
- Rustic camouflage patterns (advantage on stealth-related checks specifically in forests)
- Polka dot wing patterns
- Luminescent spines along the back
- Controllable glow-in-the-dark spots (disadvantage on stealth-related tests while activated)
- Short, smoke-like vapour trails from rear end
- D10 Whisker-like antennae all over face
- Bumpy carapace, almost like warts
- Feathers cover limbs
- Retractable crystal structures (can emit d4 electric damage, once/day)
- Pores in exoskeleton exude an ethereal, misty aura
- Leathery, bat-like wings instead of insect-like
- Human hands, complete with skin, bones, and all
- Little fuzzy pom-poms on ends of antennae
- Human feet, complete with skin, bones, and all
- A gorgeous and full head of hair
- A human nose (just as functional as your scent glands)
- Single additional arm with a crab-like claw (d6 damage if used to attack)
- A fully functional mouth in a spot of your choosing, still connects to digestive tract
- Functional, feathery, lobster-like gills (allow breathing underwater)
- Head orb growths (can always detect magnetic north)
- Covered in human skin (slightly more sensitive and less durable: -1 flesh)
- Human-like internal skeleton and muscular system in addition to exoskeleton (more durable: +3 flesh)
- Stegosaurus-like plates down back (can absorb sunlight, regenerate 2 grit each sunny day)
- Fuzzy, paw-like limbs
- Venomous bite (d4 damage)
- Stink sac on abdomen (emit a stink cloud once/week to deter uninfected wildlife)
- Magnetic attraction on limbs (can attract smaller-than-fist-sized objects nearby)
- Two porous patches on carapace emit pheromones (attracts constant cloud of regular, small, non-kin bugs)
- Mute (can communicate via thumpah or signing only)
- Able to emit a harmonious musical humming (advantage on charisma-based tests on wildlife, infected or not)
- Non-infectious fungal growths (+1 infection resistance)
- Crystalized, shard-like protrusions (d6 if used to damage)
- Small mushrooms that make it look like you have a head of hair
- Chameleon-like colour changing (advantage on stealth-related checks)
- Extra, scorpion-like tail (d8 damage)
- Cyclops; only have one eye (disadvantage on sight-perception-based tests)
- Limited regeneration (the first limb you lose regrows perfectly on the following moult, only once)
- When you moult it smells really bad
- Marsupium-like pouch behind an exoskeletal plate (+3 carrying capacity)
- Telescoping neck, but only slightly (not very useful)
- A single orifice of your choice cannot help but weep blood
- Regular, non-kin insects are repelled from your immediate vicinity
- Hollow chambers along exoskeleton that resonate when moving quickly
- Gemstone-like embedded spots on the exoskeleton
- Velvet-like texture covering the entire body
- Symmetrical, elegant stripes running down the thorax
- Single, unicorn-like crystal horn (can detect crystal havens within 1 hex)
- Regal crown-shaped formation on the head (may cause odd interactions with royals or those used to their presence)
- Subtle, pulsating, crystalline glow emanating from joints
- Subtle, crystalline glow emanating from orifices
- Small, luminescent mushrooms growing in crevices of exoskeleton
- Cap-like mushroom growths on the ends of antennae
- Crystalline, prism-like protrusions
- Spore-emitting sacs on the thorax cause the odd, harmless mushroom to grow occasionally where you’ve been
- Edible mushrooms grow on limbs
- Mossy, fungal patches on the limbs
- Mycelium-like veins along the exoskeleton
- The aroma of earthy mushrooms exudes from your body (advantage on persuasion-based tests on hungry Bug-kin)
- Cobweb-like filaments on limbs
- Retractable limbs
- Different coloured exoskeleton based on environmental temperatures
- You constantly exude an ink-like residue from a limb of choice
- Neon-coloured blood
- Toxic blood (creatures that successfully bite or feed on you take D4 damage)
- Extra-long, humanoid tongue