Category: Bug & Claw devlog

Devlogs and lore from the world of Bug & Claw

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New Referee Sheet - Devlog #18

I recently posted about updates to the character sheets. When I made those updates I also had time to start diving into the referee. Does Bug & Claw need one? What does it mean? What would they do? I really want Bug & Claw to be played by one to four or five people. In that […]

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Character sheet updates - Devlog #17

Now that I've finished my other big project, I have even more time to work on Bug & Claw. Over the last couple of months I've refined systems, added or removed them, and generally iterated on written rules. When working mostly in written format right now, I've been finding artifacts like the character sheets and other outputs to […]

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An overview of the organizations of Bug & Claw - Devlog #16

I've talked about the Breach a few times in these devlogs, even including an example of them in the Doll's Eye. A few of the folks I chat with about the game have been curious about some of the organizations that will make an appearance. Here are some of them. A reminder that organizations are […]

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Accessibility updates - Devlog #15

I've been revisiting some of the character sheets and other tools for Bug & Claw, noticing with fresh eyes some areas for improvement. There were multiple spots where I had left things quite vague, depending on explanations in the eventual reference book. In other areas, I used iconography as a shorthand, something I should know […]

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Known locations of Western Entomara - Devlog #14

The first main lands explored in Bug & Claw are known as Entomara. More specifically, Western Entomara. Many bug-kin in Western Entomara will be originally from, aware of, or have visited these places. A dominant organization in the area doesn’t mean members from other organizations cannot be found. Referring to the last post about settlement […]

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Settlement sizes and qualities - Devlog #13

As I work through some of the lore of the lands of Bug & Claw, I gave myself a bit of a task around settlements. Understanding how large a settlement was, as well as what type of special features it may have has helped greatly in pondering what story opportunities might exist there. Sometimes I […]

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Crystal concepts - Devlog #12

Crystal Growth Crystals grow on their own, scattered across the landscape. What they might turn into or how they’ll effect their surroundings is sometimes anyone’s guess. For the most part, they are seen as protective, lucky, and good omens. Data storage It didn’t take bug-kin society long to discover that some crystals store information. These […]

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Adventure generator - Devlog #11

If you're running Bug & Claw you may want to generate your own adventures and play more organically. The game will include various ways of helping make that happen, with this adventure generator being just the start. You can roll three d20s on this table to quickly spin up an idea for a new adventure, […]

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Relic-kin - Devlog #10

The Doll's Eye short story introduced a couple of characters with unique abilities, but where the fiction and the game differ is players will need to know what these things are! Introducing relic-kin The oldest bug-kin (literally) have been shaped by infection, old-world gene-modification that ran rampant, radiation, chemical, and other environmental hazards. Most of them have […]

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100 Pocket Filler Items - Devlog #9

What follows is 100 pocket filler items for Bug & Claw. Pocket filler refers to small items or trinkets that characters can acquire and carry in their pockets, backpacks, or other storage areas. These items serve several purposes within the game, like world immersion, role-playing opportunities, flavor and characte personalization, lore, or general rewards. They […]

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