October 1, 2023

Settlement sizes and qualities - Devlog #13

As I work through some of the lore of the lands of Bug & Claw, I gave myself a bit of a task around settlements. Understanding how large a settlement was, as well as what type of special features it may have has helped greatly in pondering what story opportunities might exist there. Sometimes I go the other way around with story-first, but this method helped get a lot of items out in bulk. A giant list of settlements is coming shortly, but in the meantime this is how I'm working through some of their classifications.

As an aside, this blog uses markdown as its primary means of writing, and markdown tables are incredibly frustrating sometimes. Why can't you do a col-span in markdown? So dumb.

Size classifications

How many residents there are will generally determine the classification of a settlement, though some locals may disagree.

D10PopulationOld languageNew language
11 to 10Posts, camps, stations---
21 to 25HoleThorp
325 to 75BurrowHamlet
475 to 200MoundVillage
5200 to 1,000HillTown
61,000 to 4,000Large hillLarge town
74,000 to 10,000NestCity
810,000 to 25,000Large nestLarge city
925,000 to 100,000HiveMetropolis
10100,000+MegahiveMegatropolis

Special qualities

If a quality is in parentheses “( )” it means that quality isn’t known to everyone. It may be kept a secret or just undiscovered.

D10Special qualityExplanation
1LostThis location has been lost to infection– radioactive, biological, chemical, fungal, or a combination. Exposure is not recommended without protection, and any infected survivors may be… different.
2HavenSites where crystals are particularly abundant and non-kin seem to flock. Havens come and go every 20 years or so.
3ArchivesAn important library, archive, museum, or some other repository exists here. Often because there’s a reason to study, educate, or learn.
4Holy siteMany new religions exist, as well as places of worship. Holy sites, however, denote a very significant place that bug-kin either flock to and pray or consider particularly special connected with their religion.
5LawMajor courts, prisons, or other judiciary-related things exist here.
6RuinsMysterious sites that still exist from human times.
7StrongholdThe settlement is either in whole or part very fortified. It may be in the style of a castle, keep, fort, fortress, or something else.
8RoyaltyRoyal figures, property, and guards are prevalent here.
9HubThis place has become a major hub for trade or transit.
10ResourcesThis location is known for some kind of mineable, gather-able, or otherwise harvestable resource.
A crystal

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