Category: Bug & Claw devlog

Devlogs and lore from the world of Bug & Claw

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Advancement - Devlog #8

Problem/s: Question/s: Hypotheses: Solution/s: XP Level advancement Example questions for XP Gain 1 XP Gain ½ an XP If you have any feedback about this devlog or Bug & Claw's development in general, reach out via Twitter.

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Separating HP into two separate pools - Devlog #7

In the last post, you may have noticed two curious blocks on the character sheet capturing "grit" and "flesh" and wondered what those are for. Let's talk about that. The problem with HP There's long been a problem many of us have had with HP in games. Your character is often supposed to be this tough […]

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Character sheet prototypes - Devlog #6

The first iterations for player character sheets started almost a year ago. Any time I was thinking about a problem players might encounter I thought about how they might resolve it. I asked myself a lot of questions during this process: To answer those questions, I kept trying things, running through little experiments, disliking them, […]

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The Breach - B&C:Devlog #5

In Bug & Claw, there are various organizations characters can join or encounter. One that's more common is the Breach. Get to know the Breach with a bit of the lore behind them in this devlog. The Breach Guild Goal The Breach is one of the oldest guilds, its members devoting themselves to preventing the […]

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Moulting & Regeneration - B&C:Devlog #4

Did you know arthropods shed their exoskeletons as they grow? It's a process called ecdysis, but most of us just call it moulting. What I find super cool about this process, though, is the chance for regeneration. With the world of Bug & Claw keeping up with OSR tenants and being a dangerous place, characters can get […]

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The settlement of Patient Watch - B&C:Devlog #3

Patient Watch Guild town Medium danger Description Patient Watch is what’s known as a Breach Watch, a settlement devoted to breach craft, almost all of the population being members of the Breach. Patient Watch is built near the remnants of the old lighthouse at Stagbay. For years the populace avoids Stagbay proper because of a giant […]

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The town of Silkhold & How to use Scrabble tiles for TTRPGs - B&C:Devlog #2

A new town of Silkhold Our adventure takes us somewhere new. It could be the players that meander off plan, we're fleshing out a plan, writing a story, playing a solo game and in need of an oracle, you name it. We want this new place to feel interesting, lived in, to have some history to […]

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What's in a name? - B&C:Devlog #1

What you're about to read is a snippet from the introduction to a story about a crab named Phillipé and a ladybug named St Frederick that go on a great quest together and learn the meaning of true friendship. It's also where Bug & Claw gets it's name from. Right now, it's kind of like […]

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