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Devlogs and lore from the world of Bug & Claw

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100 items - Devlog #23

What follows is a rough list of starting items for Bug & Claw. I think this list has caused me to rethink how the weight system will work. I want to simplify it so things can weigh 1, 2, or negligible amounts but can still be listed all together. The current inventory system looks cool […]

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100 unique mutations - Devlog #22

I've been working through the mutations that Bug-kin may have upon character generation. These may or may not be the same ones that you can receive on a moult if you have high infection. Many are cosmetic, while some offer advantages or disadvantages. Highly WIP, but if you've followed me for a while you know […]

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Common vs uncommon NPCs - Devlog #21

As players traverse the world of Bug & Claw, they will encounter all sorts of interesting characters they can interact with. Here are a few. Common NPCs Uncommon NPCs

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Fundamental ideas - Devlog #20

So far, the rules of Bug & Claw are based on these core premises. Perhaps more to come. Many of these and the mechanics can likely be boiled down to: For example, right now I am working through how to better integrate camaraderie into the system.

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Quests and goals - Devlog #19

One of the problems with a lot of tabletop games is very similar to a common business challenge. You get a mix of personalities or play styles together and sometimes someone owns the space. To me, there are a few ways to tackle this. Sometimes, it's just making sure folks know what they're accountable and […]

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New Referee Sheet - Devlog #18

I recently posted about updates to the character sheets. When I made those updates I also had time to start diving into the referee. Does Bug & Claw need one? What does it mean? What would they do? I really want Bug & Claw to be played by one to four or five people. In that […]

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Character sheet updates - Devlog #17

Now that I've finished my other big project, I have even more time to work on Bug & Claw. Over the last couple of months I've refined systems, added or removed them, and generally iterated on written rules. When working mostly in written format right now, I've been finding artifacts like the character sheets and other outputs to […]

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An overview of the organizations of Bug & Claw - Devlog #16

I've talked about the Breach a few times in these devlogs, even including an example of them in the Doll's Eye. A few of the folks I chat with about the game have been curious about some of the organizations that will make an appearance. Here are some of them. A reminder that organizations are […]

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Accessibility updates - Devlog #15

I've been revisiting some of the character sheets and other tools for Bug & Claw, noticing with fresh eyes some areas for improvement. There were multiple spots where I had left things quite vague, depending on explanations in the eventual reference book. In other areas, I used iconography as a shorthand, something I should know […]

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Known locations of Western Entomara - Devlog #14

The first main lands explored in Bug & Claw are known as Entomara. More specifically, Western Entomara. Many bug-kin in Western Entomara will be originally from, aware of, or have visited these places. A dominant organization in the area doesn’t mean members from other organizations cannot be found. Referring to the last post about settlement […]

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