How do you create a world where players can take on both episodic 1-2 session adventures or full campaigns in a way that makes it feel like their decisions matter? Or that the world is alive and changing with them? These are questions I have been exploring for Bug & Claw.
One of the ways I have been exploring this is with the world map and the way locations are denoted.
If each location has stats similar to a character, those stats can be adjusted as necessary.
Stats like the following can be tracked:
These can, of course, be short-form, with full settlement sheets for the main places characters visit being incorporated into the Weaver's materials.
An example where no settlements have been visited:
Example where settlements have been visited:
Other methods I'm exploring:
Map-level
Game-level
The majority of the way I can feasibly think of doing these other methods is with stickers or digitally, which is part of why I'm only focusing on them for later.