September 23, 2024

What to expect - Devlog #37

Your journey and adventures demand a lot of your characters, but shouldn't demand as much from you

Do you know what one of the biggest things I love about tabletop roleplaying games is? Epic adventures! In that regard, do you know what I dislike about some solo tabletop systems? They're too open-ended. Sandboxes are great, but what about those folks who don't want to fill in every last blank and be creative to an extreme?

I want to try to find some balance for Bug & Claw so that solo or GM-less groups can still have a lot of fun, turning up or down the amount of demand they are put on to be creative.

So, what am I trying to create?

In Bug & Claw, I want you to expect:

  • Collaborating with new friends to perform amazing feats.
  • Protecting small villages from giant, infected creatures.
  • Discovery of ancient knowledge, both helpful and potentially damning.
  • Exploration of newly breached lands as infection is cleared.
  • Harnessing living weapons.
  • Cleansing infected lands, spreading healing energy, and helping communities thrive.
  • Sneaking through mad infected hives and murderous tyrant’s castles to find powerful artifacts.
  • Defending of small villages and creatures as corrupt governments and royal families attempt to control and subjugate.
  • Chaos of the forces of infection and crystal resonance combatting reach other for bizarre effects on the land and Bug-kin who reside there.
  • Influencing the local politics for better or worse.
  • Pursuing your own goals, evolving in body and mind to do so.

What else do you think you should get out of a TTRPG? Let me know on social media!

A crystal

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