December 2, 2023

Updated character sheets - Devlog #26

After the iterations from the last post about enemy statblocks it helped catalyze even more updates to the character sheets. I was debating leaving some of the defences and injuries a bit more vague, but I realized the "crunchiness" of attaching numbers would aid the usability. Balancing crunch and usability is one of the big focuses right now. More on that soon.

Main updates:

  • How experience is presented
  • Armour (physical protection)
  • Resonance (mental protection, among other things)
  • Layout updates and optimizing
A crystal

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