We already have the pocket filler table, but what about regular old general items– things that you can find in most any town or village? Well, here is the first batch. Most of these shouldn't be too surprising, as the majority are pretty standard OSR fare. There are a few in here however that you may not have seen before, as they are unique to Bug & Claw.
Also, a reminder that in Bug & Claw, the currency, "Gon," or just "G" for short, is any precious metal, stone, or gem– shiny things– except for Bug-kin brain crystals or sacred crystals. This means you don't have to convert gems and other bits into currency. They just are.
G = Gon, the currency of Bug & Claw
(X) = numbers in parentheses are the number of realistic uses
Hunting and animals
Animal lure, common (3)
5 G
Animal lure, rare (3)
20 G
Animal deterrent, common (3)
5 G
Animal deterrent, rare (3)
20 G
Animal trap/snare, small (3)
5 G
Animal trap/snare, medium (1)
10 G
Cage, small
10 G
Cage, medium
20 G
Fishing net
5 G
Fishing rod and tackle
10 G
Travel and survival
Anti-venom (3)
5 G
Antidote (1)
15 G
Backpack
20 G
Bedroll
15 G
Blanket
3 G
Body sleigh
40 G
Canteen, metal
3 G
Compass
10 G
Cooking oil
Field glass
15 G
Flint and steel
3 G
Foraging bag and knife
5 G
Lantern, needs oil
30 G
Lantern oil (3)
8 G
Map, common
5 G
Map, rare
25 G
Pot or pan
4 G
Rations (3)
15 G
Rope ladder, silk and wood
20 G
Sextant (celestial compass)
100 G
Soap
Sunstone
80 G
Tent for 1
100 G
Tent for 2
150 G
Tent for 4
200 G
Tinderbox
2 G
Torches (3)
5 G
Waterskin, leather
2 G
Wax candles (3)
5 G
Problem-solving
Acid, vial (1)
15 G
Ball bearings or marbles, bag of 15
5 G
Bell
5 G
Bellows
10 G
Bottle, glass
2 G
Bucket
4 G
Caltrops, bag of 8
10 G
Chain, 10 ft.
15 G
Chalk or charcoal (8)
1 G
Chisel
5 G
Crowbar
7 G
Glue, sap-based, jar (3)
5 G
Glue, sap-based, vial (1)
3 G
Grappling hook
15 G
Grease, jar
13 G
Grease, vial
5 G
Hacksaw
12 G
Hammer
5 G
Hand drill
10 G
Hand mirror
7 G
Hourglass
15 G
Jar, glass
9 G
Lockpicks (3)
15 G
Magnet, small
20 G
Manacles, 2-handed
20 G
Manacles, 4-handed
30 G
Manacles, 6-handed
55 G
Metal file
4 G
Lock and key
8 G
Parchment, 3 pcs
1 G
Poison, vial (1)
50 G
Rope, 50 ft., silk
10 G
Sewing supplies
5 G
Spikes, iron, 3
3 G
Spikes, wood, 3
1 G
String, 200ft spool, silk
5 G
Ten-foot collapsible pole, iron
10 G
Ten-foot collapsible pole, wood
5 G
Tongs
3 G
Shovel
10 G
Steel wire, 10 ft.
8 G
Vial, glass
1 G
Leisure and loot
Art supplies
10 G
Book, blank
2 G
Book, common
10 G
Book, rare
30 G
Holy symbol
20 G
Drum
15 G
Horn
10 G
Set of dice, regular
2 G
Set of dice, loaded
5 G
Equipment
Equipment, including weapons and armour is still very much in development, but you can see the at least the slight consideration here for how they integrate into the economy.
1-handed weapon (light)
30 G
2-handed weapon (heavy)
60 G
Ranged (2-handed)
50 G
Arrow/bolts (8)
5 G
Rare items
Some items are rarer than others. They may be found only in areas with high resonance or high infection, for example. They may also be rare because they're artifacts from the old world, illegal, or highly sought after.
Crystal lantern
A fragile, bioluminescent crystal lantern. Strike to activate. D20: 17-20 cracks, otherwise lights. Breaks after 3 cracks.
150 G
Crystal poultice (1)
Poultice made from a gel secreted from rare crystalline structures in high resonance areas. Heals D4 flesh, and an additional D4 grit, per camp phase.
100 G
Crystal resonator
(D4: Hums, glows brighter, strobes, or changes colour) based on proximity to larger crystalline structures.
250 G
Flash bang
Thrown. Blinds on successful DEX roll against those near target for 30 seconds.
25 G
Memory crystal
Contains preserved knowledge. Requires special crystalline structures or abilities to access.
500 G
Moulting salve (1)
Applied when moulting to reduce the chance of infection causing adverse effects. After your moulting roll, make a D20 STR save. On success, subtract D4 from your moult result.
150 G
Spore bang
Thrown. Obscures area near target for one minute. Increases infection by those exposed by 1.
50 G
This also leaves out the entire portion of relic-kin equipment– items made from the dead or living parts of highly mutated Bug-kin. The equivalent of magic items in Bug & Claw.