As I bring on more folks to collaborate in areas like editing and art, it became more important to clean up the Game Design Document for Bug & Claw so that those folks could get a better idea of what the aim and intentions are. It helps us all focus.
A Game Design Document (GDD) is a comprehensive blueprint that outlines the vision, mechanics, and overall direction of a video game. It serves as a guide for the development team, ensuring everyone is on the same page and working towards a shared understanding of the game. The GDD details various aspects of the game, including its core concept, gameplay, story, characters, environments, and technical specifications. For us, in particular, it helps outline some of the key design pillars and mechanics that are important to keep in mind.