So far, the rules of Bug & Claw are based on these core premises. Perhaps more to come. Many of these and the mechanics can likely be boiled down to: For example, right now I am working through how to better integrate camaraderie into the system.
So far, the rules of Bug & Claw are based on these core premises. Perhaps more to come. Many of these and the mechanics can likely be boiled down to: For example, right now I am working through how to better integrate camaraderie into the system.
I've talked about the Breach a few times in these devlogs, even including an example of them in the Doll's Eye. A few of the folks I chat with about the game have been curious about some of the organizations that will make an appearance. Here are some of them. A reminder that organizations are […]
The first main lands explored in Bug & Claw are known as Entomara. More specifically, Western Entomara. Many bug-kin in Western Entomara will be originally from, aware of, or have visited these places. A dominant organization in the area doesn’t mean members from other organizations cannot be found. Referring to the last post about settlement […]
Crystal Growth Crystals grow on their own, scattered across the landscape. What they might turn into or how they’ll effect their surroundings is sometimes anyone’s guess. For the most part, they are seen as protective, lucky, and good omens. Data storage It didn’t take bug-kin society long to discover that some crystals store information. These […]
The Doll's Eye short story introduced a couple of characters with unique abilities, but where the fiction and the game differ is players will need to know what these things are! Introducing relic-kin The oldest bug-kin (literally) have been shaped by infection, old-world gene-modification that ran rampant, radiation, chemical, and other environmental hazards. Most of them have […]
I've been having fun with Rory's Story Cubes as a means of helping prompt or generate small bits of narrative. What follows is an example, originally posted to Twitter but edited for quality here, of a short story using this method. Phil and Fred are two of the main characters of Bug & Claw's world and this […]
In Bug & Claw, there are various organizations characters can join or encounter. One that's more common is the Breach. Get to know the Breach with a bit of the lore behind them in this devlog. The Breach Guild Goal The Breach is one of the oldest guilds, its members devoting themselves to preventing the […]
Finally, the exciting (and ominous?) conclusion to the Doll's Eye, short fiction from the Bug & Claw universe. The Doll's Eye is a mace-like weapon with a child's voice and a thirst for blood. Last we left off, small child had just discovered it in the muck of Stagbay. Read The Doll's Eye - Part 1 and Part […]
Read part 1 of the Doll's Eye here. Long, silk roads that seem to go on forever, intertwining, and undulating. They're all at once brilliant white, colourful, and full of life. Each seems unique, on its own journey, with its own story to tell. We follow them for what feels like ages. Our attention shifts in […]
An Artefact actual play summary, as well an introduction to some of the characters and world of Bug & Claw. The finding We are shriveled, dormant. We sleep. Ages go by. Our sleep deepens. Creatures come. They snack on our legs, our body. We don't have the strength to fuss and continue to sleep. Rocks fall. They crush […]