Category: Art

Devlogs and lore from the world of Bug & Claw

Articles by category

More Hodag Art Arrives! - Devlog #55

I've been working on edits with Jason, as well as layout, when I have time. I could tell this may take a bit more time than I expected, so I wanted to get some more art in the hopper from trusty Hodag in case I couldn't tackle as much as I wanted to myself. And […]

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Fallen soldiers

I've been using "Swordtember," a community art event that happens every year in September, to create concept art for Bug & Claw. Some of these may get polished further or iterated on. The idea behind Swordtember is to sketch or illustrate swords along with a daily theme. The theme keywords present here were Moss, Shell, […]

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Provinces of Western Entomara - Devlog #51

Below, you'll find a WIP map that represents some of the aimed playable areas at launch for Bug & Claw. These are the Provinces of Western Entomara. They may seem familiar, yet different. The provinces include: Along with:

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Hodag's awesome spot illustrations - Devlog #34

As I get more budget for Bug & Claw, I have been trying to use it to collaborate with excellent industry creators. The last big one was a reimagined logo and brand identity by Tim Hastings of MindKillerInk. Now we have a few more excellent spot illustrations from tabletop legend Hodag! The following illustrations cover […]

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Art by Hodag! - Devlog #27

I've been using the free time I have to work on writing, mechanics, layout of things like character sheets. While I know I will eventually make art for Bug & Claw, I needed help to envision some of the world. I'm happy to announce that I hired Hodag to help do some of the art for Bug […]

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