Bug & Claw symbol only
EXPLORE THE WORLD OF ENTOMARA

Evolving characters, chaotic lands

A world where highly intelligent mutant arthropods rule what's left of the devastated world left by humans.
Read the dev logs
Adventurer finding a crystal
Heavy bug-kinHunchy
A crystalWormheaded guy
Mothman
Talking mantis ladyScorpion fren
In development

Features

Quick-start

Easy to spin up characters and play.

Ingenuity > mechanics

Players are encouraged to solve problems creatively.

Oracles and aids

Tools to enhance your games and what happens in between.

Simple + chaotic

Random tables change with player contexts to keep things fresh.

Solving & exploring ≥ combat

Equivalent of XP is awarded based on solving problems and exploring, not necessarily killing.

Unique levelling system

Based on how arthropods moult but expanded for a world ripe with mutation.

Optional factions & lands

Play with our maps, organizations, and the benefits (and drawbacks) that come with them, or not at all.

Epic stories

Accompanying fiction to help you get to know the world.

Lasting impacts

Legacy mechanics change the world. Whether you play one-shots or long campaigns, your world is different than everyone else's.
PEOPLE

Meet the Team

Neil Scott

Web Content, Editor
Illustration of Jason Ladicos

Jason Ladicos

Editor
Check out the

Dev logs

See how the game is taking shape or read more about the lore.
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October 15, 2025
Alpha layout preview 1 - Devlog #56

I want to get Bug & Claw into the hands of alpha testers soon, which means getting a decent-looking PDF sorted out. This has long been one of my favourite ways to tidy things up in a print-intended thing, as it forces heavy editing. I have cut entire sections, reduced many others, and created major […]

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October 15, 2025
More Hodag Art Arrives! - Devlog #55

I've been working on edits with Jason, as well as layout, when I have time. I could tell this may take a bit more time than I expected, so I wanted to get some more art in the hopper from trusty Hodag in case I couldn't tackle as much as I wanted to myself. And […]

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September 18, 2025
Fallen soldiers

I've been using "Swordtember," a community art event that happens every year in September, to create concept art for Bug & Claw. Some of these may get polished further or iterated on. The idea behind Swordtember is to sketch or illustrate swords along with a daily theme. The theme keywords present here were Moss, Shell, […]

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August 27, 2025
The evolving oracle - Devlog #54

Bug & Claw is being built to be solo-first. Part of what often makes a great solo RPG, to me, is the ability to quickly answer questions, shape outcomes in a meaningful way, seed the narrative with interesting elements, and push the story forward. The tools we generally use to accomplish that are referred to […]

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August 14, 2025
As dev ramps back up, an ask

Hey folks! Thanks so much to all of you who have been following along with Bug & Claw development. This is a labour of love, where I am working hard to make things feel true. As some of you who follow me on social media know, development had to slow down for a while as […]

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August 7, 2025
GDD - Devlog #53

As I bring on more folks to collaborate in areas like editing and art, it became more important to clean up the Game Design Document for Bug & Claw so that those folks could get a better idea of what the aim and intentions are. It helps us all focus. A what now? A Game […]

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