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I've been working on edits with Jason, as well as layout, when I have time. I could tell this may take a bit more time than I expected, so I wanted to get some more art in the hopper from trusty Hodag in case I couldn't tackle as much as I wanted to myself. And […]
I've been using "Swordtember," a community art event that happens every year in September, to create concept art for Bug & Claw. Some of these may get polished further or iterated on. The idea behind Swordtember is to sketch or illustrate swords along with a daily theme. The theme keywords present here were Moss, Shell, […]
Bug & Claw is being built to be solo-first. Part of what often makes a great solo RPG, to me, is the ability to quickly answer questions, shape outcomes in a meaningful way, seed the narrative with interesting elements, and push the story forward. The tools we generally use to accomplish that are referred to […]
Hey folks! Thanks so much to all of you who have been following along with Bug & Claw development. This is a labour of love, where I am working hard to make things feel true. As some of you who follow me on social media know, development had to slow down for a while as […]
As I bring on more folks to collaborate in areas like editing and art, it became more important to clean up the Game Design Document for Bug & Claw so that those folks could get a better idea of what the aim and intentions are. It helps us all focus. A what now? A Game […]