After the iterations from the last post about enemy statblocks it helped catalyze even more updates to the character sheets. I was debating leaving some of the defences and injuries a bit more vague, but I realized the "crunchiness" of attaching numbers would aid the usability. Balancing crunch and usability is one of the big focuses right now. More on that soon.
- How experience is presented
- Armour (physical protection)
- Resonance (mental protection, among other things)
- Layout updates and optimizing